Fallen Hope was an idea that I had proposed to my team during my final project during my bachelor’s program. It had quite a few issues and while I was in a team of 4, I had ended up touching and reworking everything due to my standards (Dragon Game Design, 2023b). As this was an open world RPG, I wanted the world to really give this recovering apocalypse feeling. Also, I wanted to show that a war had happened here and by making enemies in certain areas easier or harder depending on in what order I wanted the player to take on the various bosses. So, I can honestly say that everything that you see here was my work, apart from the Wolf Den. The Wolf den was done by Robert Martin who honestly did a great job, you can find his work on his portfolio.
Tasks
UI
Save system
Enemy AI
Shop
Combat system, including:
Firearms
Melee
Magic systems
Level up system
Level design
Environment design
Roles
Technical Designer
UI Designer
3D Modeler
Tools
Unreal Engine 5
Blender
Adobe Substance Painter
Gimp