Shattered Melodies was a game I worked on with AYO Studios. Here my role was much more focused. I primarily worked on mechanics such as the muse attacks, player and muse level up system and save system. I also helped work on the UI of Shattered Melodies mostly the player menu focusing on the inventory, equipment, and muse level up screen. I also had some work on key props of the game such as the Muse Door as well as some character work where I created the texture for some basic enemies.
Tasks
Muse attacks
Save system
Health
Stamina
Mana
Combat system
Enemy appearance
Muse door
Roles
Technical Designer
UI Designer
3D Modeler
Tools
Unreal Engine 5
Blender
Adobe Substance Painter
Gimp